Capacitar en el Programa Oficial del GAME CHANGERS COALITION Bolivia 2026
Organizational Context
The Agency for Electronic Government and ICT (AGETIC) in Bolivia focuses on developing and implementing e-Government and ICT policies to achieve technological sovereignty and digital transformation for citizens. AGETIC drives modernization, transforms public administration, and promotes digital inclusion through innovative, technology-based solutions developed by Bolivian professionals. The agency is committed to supporting talented individuals dedicated to societal service and Bolivia's sustainable development, ensuring efficient management and impactful projects.
Job Purpose
This online volunteering assignment aims to build a national network of trainers for the GAME CHANGERS COALITION Bolivia 2026 program. The program focuses on providing technological training and pedagogical support to adolescent girls aged 13-18 through virtual sessions. Selected volunteers, who are university students or STEAM activists in technology, design, digital art, or communication, will receive specialized training in video game development tools, STEAM methodologies, innovative teaching strategies, and gender equality. They will then replicate this training for the adolescent participants, fostering youth leadership, digital inclusion, and equitable access to technological learning opportunities.
Responsibilities
Selected volunteers will actively implement the GAME CHANGERS COALITION Bolivia 2026 program. Key responsibilities include participating in a three-day virtual training covering basic educational video game development tools, art and design principles, animation, gender equality, innovative teaching strategies, and virtual session facilitation. Volunteers will then replicate this online training for a group of at least 25 adolescent girls, focusing on video game development. A final report documenting the trained participants is also required. This is an unpaid volunteer position.
Work Experience
Candidates should possess strong communication and empathy skills, with an affinity for working with adolescents. A demonstrated interest in digital video game and digital art tools is necessary. The ability to learn and apply participatory methodologies and support formative processes for young women is crucial. A laptop and stable internet access are required. Experience in teamwork, leadership, proactivity, and conflict resolution is desirable.
Skills
Communication, empathy, interest in digital video game and digital art tools, ability to learn and apply participatory methodologies, teamwork, leadership, proactivity, conflict resolution, sensitivity to gender equality and digital inclusion, ability to inspire adolescents in STEAM fields.